

Outside of combat, there are some neat little nods to the original game that long time fans will no doubt appreciate. Yuffie can also put her nimbleness to good use by venturing through the expansive constructions of Midgar in a variety of ways – such as climbing across beams and swinging across gaps. As you navigate through each area, you may come across boxes in the distance you can hit to retrieve items. Her weapon of choice also comes into play in other ways, too. Alongside taking on foes at close range, you can also attack from afar with Yuffie's throwing stars that will return to her hand after dealing a hit.

As well as her Blood Bath Limit Break, she also has an Elemental Ninjutsu ability that changes up her standard attack to ice, fire, lightning, or wind so you can exploit different enemies' weaknesses. The Wutai ninja has some other neat tricks in her arsenal, too. Just like many other summons, it's quite a sight to behold. As the Lord of Levin, Ramuh pulls together a whirlwind of rocks before conjuring up a huge flash of lightning to execute his ultimate Judgement Bolt attack. Towards the end of the battle, we also get to see new summon Ramuh and his magnificent beard join the fight. But Sonon isn't the only friend on Yuffie's side. It's spectacular, and the Synergized attacks certainly look like they will bring some variety to the combat and bring an exciting element of teamwork into the mix. It's nothing mind-blowing, but it forms the basis of a solid romp.At one stage of the move, Yuffie even deftly launches off of Sonon's weapon to land one final hit. Put all of this together, and the DLC's level design definitely benefits. She can swing across gaps, run along walls, and hurl her giant shuriken at distant objects. Yuffie's agility means that she can perform contextual platforming, which makes exploration feel more dynamic than what you'll find in the main game. Overall, INTERmission is a nicely paced mix of story, linear adventuring, and crisp combat.

The DLC actually ties into the central narrative quite well, providing extra context on what's happening around Midgar at the time, as chaos begins to ensnare the city. The plot itself takes place during the main story of Remake, just after Cloud and co pull off their second reactor bombing. If you're a first time buyer on PS5, however, INTERmission comes with Intergrade.Įpisode INTERmission consists of two story chapters, both around two to three hours in length.
Final fantasy 7 intermission for free#
When it looks good, it looks damn good.īefore we get into it, it's worth noting that INTERmission is not included with Final Fantasy VII Remake Intergrade if you upgrade for free from the PS4 version, and must be bought separately. On PS5, the enhanced lighting effects are a real treat, especially during nighttime scenarios where Midgar's electrics flicker into the life. Indeed, your Create button's probably going to get a decent workout with Intergrade, given that the game can often appear stunning. Oh, and a photo mode has been added, which is always a nice touch. The former boosts the frame-rate to 60 at the cost of resolution (we think it's at or around 1620p, which isn't bad at all), while the latter provides 4K support at a capped 30fps. Intergrade comes with two graphical modes: performance and fidelity. Between its big budget story scenes and bombastic battles, there's a brilliance to Remake that shines through the clutter.Īnd on PS5, it helps that Remake can run at a buttery smooth 60 frames-per-second. Switching characters, striking enemy weaknesses, and dealing massive stagger damage to your foes is supremely satisfying. A hybrid combat system, which fuses real-time movement and attacks with command-based magic and abilities, is quite possibly the best thing to happen to Final Fantasy in years. Fortunately, there's more than enough incentive to push through Remake's weaker parts.
